Jun 03, 2020 Homeworld Remastered Collection Free Download PC Game setup direct link for windows. Homeworld Remastered 2015 is a simulation strategy game. Homeworld Remastered Collection PC Game 2015 Overview. Homeworld Remastered Collection is developed and published by Gearbox software. Homeworld game was released on 25th February 2015. This pack includes. Homeworld 2 Full PC Game was added to DownloadKeeper this week and last updated on 30-Aug-2020.New downloads are added to the member section daily and we now have 396,647 downloads for our members, including: TV, Movies, Software, Games, Music and More. It's best if you avoid using common keywords when searching for Homeworld 2 Full PC Game.
To put it bluntly, Homeworld is a revolutionary real-time strategy game. It is not only beautiful, but epic in scope, easy to play, a joy to hear, and overall, an experience like no other. All that, and it's incredibly fun too!
The game starts with a stylistic, black-and-white cut-scene that explains the back-story, about a race of people that live on the planet Kharak. In the uninhabitable desert, an ancient artifact was recovered that led to a startling revelation: the people inhabiting the planet are not native to it. These people are descended from aliens, who were somehow transported long ago, to this world they now think of as home.
This discovery brought the people together to build a giant Mothership, which will use the artifact as a map to seek out the true home planet. The Mothership takes 60 years to build, but as the game begins it has finally been finished. The player must use the capabilities of the massive Mothership, its alien technology, and his own wits to find the people's true 'homeworld.'
This brings up the only real complaint with Homeworld's single-player game. While the campaign itself is immensely enjoyable, challenging, and will be remembered for a plot that ranks with the likes of StarCraft and Myth, it also exactly the same for both the Kushans and the Taiidans, the two playable races of the game.
The way the game plays out, it would be perfect for two parallel storylines, as the Kushans soon attack the Taiidans (or vise versa depending upon which is chosen by the player). On a related note, the races themselves are identical, save for a few exclusive ships per side. In the end, however, this works well, as you can pick your race based on these few exclusivities, and at the same time be familiar with all of your ships and the ships of your opponents.
Since most ships are identical for both sides, you don't have to worry about thinking of the names or types of the enemy ships; you only need to concentrate on what is effective against them. This sounds like a dumb-downed approach, but it all adds up to a more cerebral experience with a greater emphasis on strategy and tactics.
If there's still anyone out there who judges games simply by their graphics, that person will want to pick up Homeworld immediately. With complete camera rotation and zooming at the player's fingertips, the gorgeous screenshot options are endless. The game's 3D textures all look magnificent, and are rather colorful (you can choose your ships' 'base' color and secondary 'stripe' color). Everything -- from the massive explosions to the ion trails coming from your tiny fighters -- looks fantastic. There are even nebulous background textures, so that space isn't always the same boring mix of 'black with white spots.' Planets, asteroids, ancient space debris; you'll see it all in the various levels of Homeworld.
The game doesn't stop by pleasing the visual sense; it pleases aurally as well. The music deserves special mention. This is one of those games that should sell its soundtrack as a separate product. The music ranges from above-average, space-opera scores to exotic melodies that sound like they could belong in a jungle movie, yet fit here surprisingly well. The only possible complaint with the sound effects is that the explosions don't feel like they have enough 'oomph.' A minor complaint, especially considering the explosions are still wholly believable; perhaps they just lack a bit of bass. Everything else in the sound department seems right on track, and it all mixes in perfectly with the game.
The game plays like a dream. Considering Homeworld takes place in complete 3D space, the idea that just the mouse and a few keyboard hot-keys can control the entire game is almost mind-boggling. The whole interface is amazingly simple to use. Left-clicking will select and deselect units. Holding down the right mouse button and moving the mouse rotates the camera. Right-clicking on a selected unit will bring up a menu of formations and tactics. Holding down both mouse buttons and moving the mouse will zoom in and out.
Setting the camera focus is as easy as selecting a unit and pressing a hot-key or two. The rest of the game is played through a simple point-and-click interface. Menus only pop-up when you need them, freeing up plenty of view space while keeping everything immediately accessible. The only other important aspect of the single-player game is the AI, which may not deserve any special commendation, but does provide its share of good challenges.
Multiplayer play in Homeworld is just like the rest of the game: immensely enjoyable. In fact, the replay value that comes out of the multiplayer modes almost makes up for the lack of multiple campaigns in the single-player game. Multiplayer options are easily customizable. You can set the available resources, the types of ships that can be built, and many other important elements. Multiplayer games are also well balanced, as ship production is limited by class.
For example, instead of being able to build 30 Scouts, 30 Interceptors and 20 Bombers (these numbers are strictly hypothetical), you can choose your own mix, since these ships are all in the Fighter Class. You could build 40 Scouts and 40 Interceptors, or a massive fleet of 80 bombers. This method of unit limitation not only brings balance and allows variety, but it makes you really think about what kinds of fleets you need to have.
Like the single-player combat, multiplayer space battles are truly epic, as massive Capital ships and Frigates collide, blasting each other into debris. Very little can match the feeling of pure glee instilled when one uses the hyper-space ability to almost instantly transport an entire fleet right in front of the opponent's Mothership. The only possible complaint about the multiplayer version of Homeworld is that the battles can become so huge and complex that it's hard to control the numerous ships and fleets, as they simultaneously engage in different battles and other activities. Fortunately, this quibble may be easily overlooked. Most gamers will have to start keeping towels on hand as they drool over the glorious deep space warfare taking before their eyes.
Homeworld does not allow for many truly defensive strategies, and this may require adjustment for some RTS players. In fact, some people may avoid the game altogether when they realize that the only defenses available for the Mothership are the ships that 'stay home,' and don't go out with the attacking forces. There are no structures to build, just research that leads to better ships. Nevertheless, real-time strategy veterans would be doing themselves a disservice to not, at the very least, give this game a try.
Homeworld is simply one of those titles that makes you say 'Wow.' You'll have to pick your jaw up off the floor when you experience it for the first time. It is a rare gem; an awesome feat of programming, graphical design, and sound production, all wrapped around superb gameplay. It deserves the highest praise.
Graphics: Three-dimensional brilliance. The graphics in Homeworld are like nothing ever seen before. Everything from the ship design to weapon-fire...even space itself looks amazing.
Sound: The music is stylish and cool. Virtually all of the sound effects are right on the mark. Explosions and weapon sounds could use more bass.
Enjoyment: Homeworld is a refreshing take on the RTS genre. Provides an engrossing single-player experience. Multiplayer games are extraordinarily fun.
Replay Value: The most disappointing aspect of the game, yet still very good. While multiplayer games offer hours of extended fun, the fact that there is only one single-player campaign between the two races is a minor let-down.
People who downloaded Homeworld have also downloaded: Homeworld 2, Homeworld: Cataclysm, StarCraft, Age of Empires 2: The Age of Kings, Imperium Galactica 2: Alliances, Age of Empires III, Galactic Civilizations: Ultimate Edition, Dune 2000
In Homeworld, after the discovery of the Guidestone artifact, the warring factions on the planet Kharak united in an effort to build a huge starship and return to their home of origin. Homeworld: Cataclysm, the sequel, picks up about 15 years after the events of the first game and continues the struggle for the establishment of power in the new order. Thrown into the mix is a new enemy, the mysterious techno-organic entity known as The Beast.
This sequel contains enhancements and expanded gameplay by providing new gameplay aspects such as waypoints and sensor screen attack commands, new types of ships capable of upgrades with advanced technologies and weapons, fog-of-war, damage control, research and mothership modules. New vessels include mimic ships and multi-ion frigates along with two unique fleets consisting of Taiidan, Kushan, and pirate ships. Homeworld: Cataclysm features 17 single-player missions.
Homeworld was one of the best games of 1999 and in this one editor's opinion, the best RTS of that year by far. The game combined one of the best camera control systems with some of the best music, sound effects, models, and gameplay that you could hope for in a gaming experience. The atmosphere in the game was unforgettable and undeniably powerful. So when I heard that there was a stand-alone follow up game in the works, I was pretty darn excited. The fact that Barking Dog Studios was developing the game instead of Relic didn't matter to me because there was going to be another game in the same universe. But when all is said and done, did it end up mattering that a different group of guys was making the next Homeworld story? Not really. You can see the differences in style, but the game is still intact overall and is still a good bit of fun.
The story takes place shortly after the first game ended and the Kushan have taken their homeworld of Hiigara back from the Taidan Empire (you can view the opening video in full below in the media section). The Empire has fractured after the loss and is fighting with itself and others in an attempt to gain back power. Meanwhile, the Kiith (along the lines of a clan) have returned to their old pecking order leaving the smaller Kiith to fend for themselves and purchase technology that others gained for free from the Kiith council. You play one of these small mining Kiith called the Somtaaw. You control one of the Somtaaw's command ships that is minding its own business out in space mining asteroids one day. A distress call from the Hiigara is received and you are called to help with a battle raging with one of the Imperial factions in orbit over the homeworld. That is where you start the game and things only get crazier after that. The main plot of the game revolves around a discovery that you make in one of the early missions of the game when you run across a derelict escape pod. Inside the pod lies one of the most dangerous forces that the universe ever birthed. The entity later referred to as The Beast resides therein and during scientific experiments your ship accidentally releases it from slumber. The Beast functions by subverting all biological and technological systems immediately converting them to its purpose. It does this to half of your ship and before the whole thing is taken, the infected half is discharged into space. It is at this point, just a couple of missions into the game that things start to get really dangerous and interesting.
The first thing you'll notice is that the game runs on the same beautiful engine as the original and it is used to the fullest with beautifully detailed ships and lush planets and backgrounds. The game is a good deal better looking if you have 3D acceleration, but it can run in software mode. Ships in the game are a bit more ergonomically designed. I really can't decide whether this detracts from the game or not as I thought the strangely designed and often lopsided looking ships in the first one were beautiful and fit perfectly with the overall feel of the game. Ships in Cataclysm are a bit more symmetrical and 'just so' than they were in the last one. They really are beautiful when it comes down to it but may be just a pinch too perfect.
The one thing that disappointed me about the game is along the same lines as those too perfect ships. The game really doesn't have the same kind of 'daunting task' atmosphere that was really just so perfect in the first one. It may be that everything in the original seemed so believable, whereas in Cataclysm there were some ship powers and soundbytes that just seemed a bit unbelievable or off.
Most of the sound in the game is really top notch however. The music is once again extraordinary and really gets you involved in the game more than most other scores in other games are likely to and the sound effects are also top notch again. Some of them are borrowed from the first game, but that was to be expected. Some of the voice acting in the game just sounded a little strange to me though. It may be the Canadian accents some of the pilots have, or that they tried to have a little more fun with the pilot voices, but something was strange and didn't quite fit with a couple of them. But that was really a minor thing in the overall experience.
For any of the Homeworld fans out there, you will notice a few changes to the interface. You may not really think all of them are important, or really good for that matter, but none of them detract from the experience of the game. One of these was the new fog of war, which aside from hiding resources really did nothing for me. It wasn't necessary, but again, it really didn't detract from the game except for being a little distracting when using the sensors manager at times.
There are a couple of new goodies that will make your experience more enjoyable most notably the time compression feature that allows for you to speed up the game to eight times faster than normal. This significantly reduces the time it takes to harvest the rest of the resources in a given level. Thank God, cause that really put a damper on some of the enjoyment of the last game. Some other little features that you'll probably enjoy in the interface are the connected research, build, and systems managers. The sensors manager also allows for a bit more interactivity. Now you can assign units to attack others while still in the sensors to cut down on the need to switch in and out of screens. A great waypoint system also makes its way to the game and really comes in handy. The camera control is the same as the first game, which is excellent, and even adds a new focus feature that allows you to focus on enemy ships as well as your own.
Once you have the camera control and interface down, which is all learned through a very good tutorial, you'll be thrown into the middle of the same gameplay that you fell in love with in the first game. It is so similar that it will feel like old hat to veteran players. But it does have new ideas and gameplay features that will peak your interest. First off, almost every unit that you play with in the single player game will be new to you. From the lowly recon units to the mighty Dreadnaughts, you'll have a bunch of new toys to play with that will add a lot of new strategic choices to your game. The units also come with special weapons that will keep you from overloading on one particular type of unit as well. For example, you can research linking technology along with E.M.P. Weapon so that your fighter Acolytes can use the E.M.P. weapons that will render enemy units temporarily ineffective. One of the more interesting, but also more contrived, units in the game is the Mimic. It has the ability to change into whatever unit you assign it to, including asteroids. This allows for interesting spying opportunities as well as Kamikazee runs that your enemy won't know are coming.
One of the bigger unit changes in the game is the consolidation of the Harvester, Salvage, and Repair units into one Worker unit. Instead of having to manufacture all three, you need to research all of the technologies and upgrade your Workers. Upgrading also comes into effect after researching new armor and weapons. Your units will be useless during the upgrade, but it's worth the time.
Even though I didn't like some of the new unit additions, the technologies and new technology tree do add a bit more strategy to the game, especially when it comes to the multiplayer facet of the game. The technology tree works much different this time around as you don't actually need to research a lot of little things to get the bigger things. Your command ship gets five different modules that each develop technologies independently from the others. These are the hangar, engineering, armor, advanced engineering, and weapon modules. Each of them houses their own teams that can research areas that pertain to them such as the hangar is able to research the different ship drives and the weapons module only concentrates on acquiring new weapons. In the single player game, you get each of these one at a time, but in the multiplayer game, all of them are available for construction right away.
So depending on where your interest lies, you can go after better weapons, crystal harvesting, infection vaccines (found in multiplayer only to combat the Beast infecting weapon) and the like. The aforementioned crystals are a new perk in the game so this is actually a viable option in a long game because if you can grab the crystals, which weigh in around 2-10 thousand resource units (as opposed to a load of harvested stuff that is around 1,000 ru), you can have an upper hand in the later parts of a contest.
You may also play as The Beast in multiplayer, which adds a bit of variety and new strategy as they have a conglomeration of different units from the Somtaaw, Kushan regular, Taidan, and Turnanic Raider fleets. There are is a lot more opportunity for different tactics in Cataclysm than the original, but the multiplayer options themselves are still pretty much the same.
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So after all is said and done, the game delivers a very enjoyable experience that I highly recommend to everyone that likes strategy games, and even those that have never played one. The excellent tutorial and the addition of a difficulty level that spans five different difficulties should help those of you that need help getting into the game and challenge those masters of the galaxy with a very hard battle to rid the universe of The Beast. It is a very solid game that will draw you in and will beg you to play 'just fifteen more minutes.' It may not be an official sequel but it does an excellent job as a 'stand alone' side story in the Homeworld universe.
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People who downloaded Homeworld: Cataclysm have also downloaded: Homeworld, Homeworld 2, Imperium Galactica 2: Alliances, Age of Empires III, Galactic Civilizations II: Dread Lords, StarCraft, Diablo 2, Dune 2000